Modeling Literacy-Based Self-Efficacy in Digital Humanities: An Exploratory Study

Paulus Insap Santosa, Milla M. Risyah, Melynda M. Auliasari, Affri D. Pratama

Abstract

Due to the unprecedented Covid-19 outbreak, the learning must be online since March 2020. Most faculties, study programs, lectures, and students were unprepared to embrace online learning. Online learning requires students’ self-efficacy. Self-efficacy is a student’s perception of their ability to use a tool to complete a given task, achieve a goal, or overcome obstacles in learning. Technology exposure of students in the social sciences is likely to be different from those in science and technology, including in the use of online learning. This study examined the factors that influence the success of online education in the digital humanities field and modeled these factors to measure students’ self-efficacy based on technological literacy. An online survey was employed to gather data. The survey instrument was developed based on the variable operationalization. The respondents, who participated voluntarily, were graduate students from humanities study programs of one university in Yogyakarta. There were 89 responses. Data analysis was conducted using SmartPLS Version 3.3. Based on the structural equation modeling of self-efficacy, internet experience, rewards, and attitudes positively influenced digital and visual literacy; internet experience and rewards influenced tool literacy. This exploratory study shows that self-efficacy modeling can be presented in this study. The exploration of this study indicates that the model generated in this study can be applied in other fields of study, especially the social sciences. In various studies, self-efficacy is usually seen as a single construct and is operationalized according to the focus and objectives of the study. One aspect of e-learning is technology. This study focuses on the self-efficacy of e-learning technology, namely technological literacy. Subsequently, technology literacy was manifested as three different constructs: digital, tool, and visual.

 

Keywords: modeling, digital humanities, self-efficacy, technological literacy, exploratory study.


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References


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