Development of Volleyball Learning Practice Media Based on Kvisoft Flipbook Maker

Yuni Astuti, Erianti, Rosmawati

Abstract

The problem in this study arose with a transition in learning, which was previously all face-to-face on campus, but now comprises entirely blended learning for practical courses at the Department of Sports Education, Faculty of Sports Science, Universitas Negeri Padang. Problems in the field were discovered as a result of the change in the learning process, specifically the lack of information technology-based practicum media for volleyball courses which are mandatory for students in the Department of Sports Education. The competencies of this course are that students must have volleyball knowledge and skills as well as the ability to teach volleyball techniques to students later in the field. This volleyball course is a hands-on experience that must be completed through blended learning. Therefore, it is necessary to create a Kvisoft flipbook maker-based volleyball learning practicum media as it will be an effective and efficient blended learning resource. The method of research used is R&D. Problem identification, initial data collection, planning, product draft development, initial field trials, revising test results, field trials, product improvement from field tests, field implementation tests, final product improvements, and dissemination and implementation of the developed product are the stages in the research. During the product validation stage, two experts are employed: media and material experts. Furthermore, respondents were students who used the product in the form of an e-module. The results of the research show that the assessment results are "valid" and the assessment categories are "feasible" and "very feasible", indicating that the research product in the form of volleyball e-modules is eligible as a volleyball learning platform for students. The novelty of this research is that it is the first time that learning media for volleyball in the physical health and recreation education study program is technology-based so that it can be used in blended learning.

 

Keywords: media, volleyball, Kvisoft flipbook maker.

 

DOI: https://doi.org/10.55463/hkjss.issn.1021-3619.61.21


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